Exploring Libreté: Brutalism in RPG Graphic Design

While previous installments of Exploring Libreté have focused on key game mechanics and the language used for them, this time I want to talk about how the game looks. In particular, I’d like to explain how I used basic principles of information design and presentation to create a layout that puts everything important right whereContinue reading “Exploring Libreté: Brutalism in RPG Graphic Design”

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